Chris is an assistant professor in the Computer Science Department at North Carolina State University (NCSU), where she works on applications of formal methods and programming language design to artificial intelligence and computational creativity. Chris was the program co-chair for the 2016 International Conference on Interactive Digital Storytelling (ICIDS) and co-organizer of the inaugural Tutorials on Intelligent Narrative Technologies Workshop (co-located with ICIDS 2016). She has been involved with conferences like AIIDE and FDG (Foundations of Digital Games), as an author, attendee, and reviewer, since 2014. She got her Ph.D. at Carnegie Mellon in 2015 and did a short postdoctoral fellowship at UC Santa Cruz after that.
E-Mail: martens AT csc.ncsu.edu
Adam is a Ph. D student in the Computer Science department at the University of California, Santa Cruz. He is a member of the Expressive Intelligence Studio under the advisement of Michael Mateas. His research interests are heavily focused on PCG, specifically, how machine learning can be used to learn from existing artifacts to be able to generate, analyze, and critique. Adam has been on the programme committee for the PCG and EXAG workshops. Adam is also one of the designers of the Indiecade audience-choice award winning game, Bad News.
E-Mail: asummerv AT ucsc.edu
Tommy is a senior lecturer (associate professor) of Computer Game Technology in the Department of Computing and Technology of Anglia Ruskin University, Cambridge, United Kingdom. His research interests include procedural content generation for game design, application of games as benchmarks for computationally intelligent systems and AI-driven game design. Tommy has peer-reviewed publications in international journals and conferences, was the publication chair for the 2016 IEEE conference on Computational Intelligence and Games (CIG 2016) and has served on programme committees for numerous international conferences related to games and artificial intelligence since 2008. Outside of his academic activities, Tommy is a public speaker on game-AI research and applications in the UK as part of his online series AI & Games, co-founder and developer for independent video game studio Table Flip Games – with their first title Sure Footing currently on Steam Greenlight – and volunteers as a video game ambassador for the United Kingdom’s STEMNET programme.
E-Mail: thomas.thompson AT anglia.ac.uk
Our programme committee will be announced shortly.