April Grow is a Lecturer in Creative Computing at Goldsmiths, University of London. Her work focuses on the intersection of physical crafts and artificial intelligence for the benefit of novice and casual creators. Her published research topics range from expressive agent authoring, crafting systems in games, and procedurally drafted embroidery patterns.
Ahmed Khalifa is a Ph.D. student in the Tandon School of Engineering of the New York University, under the supervision of Julian Togelius. He is a member of the Game Innovation Lab and is interested in level generation and search-based content generation. He is also an independent game designer/developer since 2005 and has released more than 30 games on various platforms.
Sam Snodgrass is a postdoctoral researcher at Northeastern University working with Casper Harteveld. His postdoc research focuses on personalization and designer modeling in constructionist learning environments. He received his Ph.D. from Drexel University on the topic of machine learning for procedural level generation, and has been continuing to explore PCGML.