Schedule

Session One
08:30 – 09:00 Addressing the Fundamental Tension of PCGML with Discriminative Learning
09:00 – 09:30 Cozy Mystery Construction Kit: Prototyping Toward an AI-Assisted Collaborative Storytelling Mystery Game
09:30 – 10:00 Anarchy: A Library for Indexable Chaos
Session Two
11:00 – 11:30 Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds
11:30 – 12:00 TownSim: Agent-based city evolution for naturalistic road network generation
12:00 – 12:30 Design-Centric Maze Generation
Session Three
13:30 – 14:00 Generalized Semantic Representation for Procedural Generation of Rooms
14:00 – 14:20 Organic Building Generation in Minecraft
14:20 – 14:40 Generators that Read
14:40 – 15:00 Two-step Constructive Approaches for Dungeon Generation
Session Four
15:30 – 18:00 Panel/Discussion