Timeslot   
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| 10:30- 10:50 | Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMsKaijie Xu and Clark Verbrugge | 
10:50 - 11:10
  | Exploring the Possibility Space of 1 Billion SpellsOliver Whthington | 
11:10 - 11:30
  |  Conversational Interactions with Procedural Generators using Large Language Models	Jim Whitehead, Thomas Wessel, Blythe Chen, Raven Cruz-James, Luc Harnist, William Klunder, Justin Lam, Ethan Lin, Roman Luo, Alejandro Montoreano, Hung Nguyen, Naitik Poddar, Shiva Ravinutula, Logan Shehane, Yazmyn Sims, Jarod Spangler, Michelle Tan and Zosia Trela | 
11:30 - 11:50
  | Stuck in the Middle: Generating Levels without (or with) Softlocks	Seth Cooper and Mahsa Bazzaz | 
| 12:00 - 13:00 | Lunch Break | 
13:00 - 13:20
  |  Level Generation with Constrained Expressive RangeMahsa Bazzaz and Seth Cooper | 
13:20 - 13:40
  | Analysis of Uncertainty in Procedural Maps in Slay the SpireMahsa Bazzaz and Seth Cooper | 
| 13:40 - 14:00 | Towards Didactics-Driven Development of Educational GamesAnders Bouwer and Riemer van Rozen | 
14:00 - 14:20
  | Diverse Level Generation via Machine Learning of Quality DiversityKonstantinos Sfikas, Antonios Liapis and Georgios N. Yannakakis | 
14:20 - 14:40
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 Maintenance in Procedural Level Design: Lessons from Ludoscope	Daria Protsenko, Joris Dormans and Riemer van Rozen | 
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